Final project

Jing and I made this website. Our website is about the movement. Movement is a motion, a change in position.  The earlier version of our website encounter some problem. 

http://www.ecuad.ca/~hmeng/

So here is the link of the new version of the website.

http://www.ecuad.ca/~yshi/diva200/

If you are interested, you can click the pink chair.

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Critical Review of Ruben Moller’s Chaos

  On Nov. 20th, I went to see the lectures of Interactive Futures’09: Stereo which were given by Munro Ferguson, Marten Berkmon, and Ruben Moller. The lecture was taken place in Intersections Digital Studios. We were actually sitting in a dark room with a big screen in front of us. Ruben Moller’s lecture was very interesting. He currently work as a faculty at Emily Carr University of Art and Design. He only showed one work which called “Chaos”, but he explains almost every details of how he put the piece together.
     His work start with a weird object like river running from left to the right. It forced the audience’s eye to follow the movement of that object. At the same time, the audio was very noisy and loud. At first, the object looks very flat. As the time passes, the object became bigger and bigger. There are many bubbles start to appear on the object. Suddenly, the object explode. Then, a tree shape thing full with robot hands appear on the screen. There are few seconds pause of the sound. Then the hand start to move. They looks like they are trying to grab and shake each other. It seems like no space limitation in between.
 After he shows this work, he began to explain the process of making it. At first, he use motion capture equipment to capture the gesture of his own hand. Follow by that, he spent a lot of time editing the gesture and smooth the edges of the image. He said he want to began his work with a unclear image, he want to make it flat. He wants the image to look really solid and three dimension at the end of the film. For me, I really have a feeling that there is an actual hands tries to crab me at the end.
   Follow by that, he continue talks about the fact which makes a great 3- D film. He believes that a good 3-D film has to interact with the audiences. His work was influenced by a movie (I forgot the name) which shows a whole table of fruits and foods, he was impressed by how people tries to grab the “fake food”. This early experience changes the direction of his later work. I have an experience watch the Toy Story double feature in 3-D form recently. It is funny to see the kids in the theatre were trying to grab or even huge the character.  Moller continue said:” I know you guys won’t try to do that when you are watching my films, you guys try to be cool!” His lecture is very humourous and enjoyable. He did few jokes on the whole lecture, he sounds like he is very excited to show his work.
 Moller’s lecture make me think about what is technology means for an artist? Nowadays, technology has a huge influence on the entertainment world and art field, but the idea of the artist, the creator and designer are still very important for the process of making art. Artist use technology as a tool and a medium to create art.
 Overall, his idea was to play around the new media and technology. The piece create an idealised space which doesn’t exist. Once you start to put on your 3-D glasses, you start to get involved in the mystery world. The work represent the struggle of communicating with touch and sight. He also pointed out that the 3- D film can really create a sense of the space, but it also has limitation as well. It still be framed by the screen.

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Reading response

The piece, “EYE”, is done by Jochem Hendricks. I was impressed by the digital 

technology that makes the invisible into the visible form. The eye movement is 

more complex than we thought. Hendricks’ piece also represent one aspect of 

how human brain works. Some of his pieces are like abstract drawings, but it is 

different from the traditional drawings. It was the digital technology, which make 

it possible. 

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Great designs

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4.an edge zone: the zone where a secure area abuts an area that is not secure.

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3. A very public space

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2. a very public space rarely seen

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Code.lab mobility project


1. a performed gesture using the color orange

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Special fishion design

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This is my link of my googleearth project:

http://www.ecuad.ca/~hmeng/TasteandMemory.kml

I really hope this one works. It is my third time doing this project………….

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